Chris Iredale is an award winning game designer who pushes the limits of game making and conventional storytelling.
Recent accolades include:
Chris Iredale is an award winning game designer who pushes the limits of game making and conventional storytelling.
Recent accolades include:
Games that make you go
"Whoa! Wait... what?"
Chris Iredale is an award winning game designer who pushes the limits of game making and conventional storytelling.


Recent accolades:
Global University Track Gold Award Winner — Tencent GWB Game Awards (2025)
Independent Games Festival (IGF) 2026 — Best Student Game, Honorable Mention
3 Screenwriting Awards
2 Game Awards
2 Dogs Pet Today
Portfolio
Director | Lucky Duckies
Platform: PC, Mobile
Engine: Unreal
Team Size: 53
Duration: 1 year
Overview: Lucky Duckies is a co-op networked 3D puzzle platformer where two rubber ducky parents must race to gather their family and escape the bathtub before the family dog jumps in for a wash!
Role:
-
Direct 64 students from 3 Universities across all departments: narrative, design, engineering, art, QA, UI, and user research in the prestigious USC All Game School Project Program.
-
Initial game pitch and prototype was chosen out of nearly 100 other applicants throughout USC Games.
-
Made in Unreal Engine 5.5 using Maya, Blender, and Houdini.
-
Built a custom Notion page for tracking over 70+ weekly tasks and turn-ins across all departments.
-
Present the state of the game at bi-weekly reviews.


Narrative Designer | The Myth Of Lumi
Platform: PC, Mac
Engine: Unity
Team Size: 35
Duration: 1 year
Overview: Myth of Lumi is a 3D physics-based turf war where the battle is fought with cards! Duel rival magicians in high-stakes showdowns by summoning Lumi, mystical creatures trapped in your playing cards, to help secure victory and earn fame and fortune.
Role:
-
Created 3 enemy characters and 2 creatures for a 3D card video game released on Steam.
-
Built a system for the game design team to create new Lumi creatures that sped up narrative and game design timelines by a month.
-
Wrote a narrative deck that detailed the main narrative story, characters, creatures, and world building for the art and game design teams.
-
Wrote and recorded bark sheets and character dialogue.
-
Implemented all dialogue in Unity.
-
I developed a unique narrative device using the main character's approach to the duel table to trigger dynamic world-building and character descriptions. This mechanism effectively leveraged comments from the audience, enemy, and announcer to immediately set the stakes and give players clear feedback on how their actions were shaping the game world.
Narrative Designer | The Myth Of Lumi
Platform: PC, Mac
Engine: Unity
Team Size: 35
Duration: 1 year
Overview: Myth of Lumi is a 3D physics-based turf war where the battle is fought with cards! Duel rival magicians in high-stakes showdowns by summoning Lumi, mystical creatures trapped in your playing cards, to help secure victory and earn fame and fortune.
Role:
-
Created 3 enemy characters and 2 creatures for a 3D card video game released on Steam.
-
Built a system for the game design team to create new Lumi creatures that sped up narrative and game design timelines by a month.
-
Wrote a narrative deck that detailed the main narrative story, characters, creatures, and world building for the art and game design teams.
-
Wrote and recorded bark sheets and character dialogue.
-
Implemented all dialogue in Unity.
-
I developed a unique narrative device using the main character's approach to the duel table to trigger dynamic world-building and character descriptions. This mechanism effectively leveraged comments from the audience, enemy, and announcer to immediately set the stakes and give players clear feedback on how their actions were shaping the game world.
Narrative Designer | Myth Of Lumi
Platform: PC, Mac
Engine: Unity
Team Size: 35
Duration: 1 year
Global University Track Gold Award Winner — Tencent GWB Game Awards (2025)
Independent Games Festival (IGF) 2026 — Best Student Game, Honorable Mention
Overview: Myth of Lumi is a 3D physics-based turf war where the battle is fought with cards! Duel rival magicians in high-stakes showdowns by summoning Lumi, mystical creatures trapped in your playing cards, to help secure victory and earn fame and fortune.
Role:
-
Created 3 enemy characters and 2 creatures for a 3D card video game released on Steam.
-
Built a system for the game design team to create new Lumi creatures that sped up narrative and game design timelines by a month.
-
Wrote a narrative deck that detailed the main narrative story, characters, creatures, and world building for the art and game design teams.
-
Wrote and recorded bark sheets and character dialogue.
-
Implemented dialogue in Unity.
-
Developed a unique narrative device using the main character's approach to the duel table to trigger dynamic world-building and character descriptions.
Oversaw character design from initial conceptualization to in game models. Providing initial design and feedback throughout the process






Artwork by Oliver Mei and
The Myth of Lumi Art Department
Writer | Netflix
Role:
-
Wrote and filmed an episode of the critically acclaimed Netflix series The Ranch starring Ashton Kutcher, Sam Elliot and Debra Winger, which led to membership in the Writer’s Guild.
-
Pitched story concepts and jokes to the Showrunners weekly. Three of the stories were used in the show and over a hundred jokes were filmed.
-
The New York Times quoted one joke in their review of the show and used it as a reference for how our show handled political humor. After which, this example became a core template for how to write and handle politics in the series.
RPG Writer | Magonomia
Role:
-
Pitched, developed, and delivered two 3000 word adventures for a new roleplaying game with a successful kickstarter campaign set in Elizabethan England.
-
The game is designed for the FATE Roleplaying System. It can also be amended to work with other systems like Pathfinder.
-
One of the adventures was designed for new players and cut onboarding time by 1600%.
-
The second adventure is set in the theater world of Renaissance England.
Game Designer | Quest Friends Forever
Platform: PC, Mac
Engine: Game Maker Studio
Team Size: 1
Duration: 2 years
Overview: Quest Friends Forever is a cozy 2D Wizard farming simulator where you take on the task of restoring a magical mountain forest. Your mission is to rewild the land, healing the damage and replenishing the magic stripped away by greedy adventurers and their endless treasure hunts.
Role:
-
Wrote over 40,000 lines of code for farming, crafting, combat, dialogue, quests, inventory, shopkeeping, lighting, town upgrades, weather, cutscene, NPC AI and day/night systems.
-
I developed the game in Game Maker Studio with GML for the codebase, drew the artwork and animation in Asesprite, and composed/recorded music in Abelton Live
-
Created 24 unique characters and unique quests they give to the main character.
-
Drew over 30 unique game areas, 40 unique crops, 24 original NPC's, and